Pat Clark - Immersive Media Portfolio
The work below represents my recent work in the areas of immersive media production and research. Examples of my documentary, narrative, experimental and commercial work can be found by using the menu above.
Reality Mint
Reality Mint is a XR production studio. I co-founded Reality Mint in 2019 with Jason Gnerre, a graduate school friend and colleague at the University of Colorado Boulder.
Bring the fun and excitement hunting eggs everywhere you go with Egg Hide & Seek!
This one or two-player game utilizes augmented reality (AR) to place colorful eggs around the house, park or anywhere else you can imagine. Designed for both indoor and outdoor gameplay, Egg Hide & Seek offers unlimited hiding spots, a map to help you if you need a hint and hours of fun playing with family and friends.
Seek & Spell offers a new way for kids to learn and play! Using augmented reality, this exciting new app makes the learning experience active and fun. Try it today! Seek & Spell combines the fun of hide and seek with the lessons your child is learning in the classroom. Each session uses new hiding spots so no two lessons are ever the same. Lessons include letters, numbers, and sight words, along with early math and vocabulary challenges. Designed for ages 3-7.
Moment takes mindfulness practice to the next level with stunning 3D stereoscopic imagery, immersive soundscapes and customizable options for building your ideal experience. Designed to reduce stress, increase focus and leave you calm and centered. Moment transports users to the most serene locations on the planet and includes options for both guided and unguided mindfulness exercises.
Landscape Stories
Landscape Stories is funded through a pilot grant from the National Association of Broadcasters (NAB). Through this project we are producing immersive stories on multiple female landscape photographers working in Pennsylvania, Texas and North Dakota whose work focuses on oil and gas extraction. Our project develops protocols to test the efficacy of documentary storytelling in a variety of formats (virtual reality, augmented reality, i-doc) to elicit understanding and appreciation of narratives about the environment. The results of our project and the focus group testing we are performing will help to inform media producers of best practices and outcomes associated with each mode of immersive storytelling. Part of the project includes a public outreach component, with focus groups testing the efficacy of the various story platforms for both oral history engagement and information retention.
Photogrammetry
In my courses I teach photogrammetry and discuss the numerous applications for this modeling technique. The 3D models below represent my personal work. Users can zoom and rotate each model. The images at the bottom of this section show the objects in their real world space.
Full Dome Production
Multiverse is an immersive experimental film and visual study of unknown worlds. It was created using thousands of high-resolution macro time lapse photographs to construct an immersive visual experience. Using minimal digital image manipulation, nearly all of the visuals for this film were produced using in-camera effects. This film was designed for full dome exhibition as is available up to 8k (8196x8196) resolution. It premiered at the University of Colorado’s Fiske Planetarium as part of the 2016 Fiske Full Dome Film Festival. The music was written and performed by Kai Engel.
CU Boulder NEXT
The video and images above highlight the AR and VR experiences I created as part of the Chancellor’s CU NEXT initiative. CU NEXT is a series of nationwide showcases for CU Alumni to reconnect with the university via a talks and exhibits centered around CU’s most exciting developments in athletics, technology and the arts. My work was selected to represent the College of Media, Communication and Information at these events.
Science on a Sphere (SOS)
I have been working to design and present traditional modes of documentary storytelling using a spherical projection system and spherical surface. This research has been in collaboration with the National Oceanic and Atmospheric Administration’s (NOAA) Science on a Sphere (SOS) program. The goal of this investigation is to determine how art can be introduced into scientific datasets to craft a more profound audience experience. I am working to answer questions that relate to the audience experience as they encounter content displayed on a spherical surface.
360 Photography
I utilize 360 photography and video in many of my immersive projects. I also introduce students to the 360 workflow and discuss best practices so they can integrate this it into the work they produce. The photos above were captured using the Insta360 Titan.
Mindfulness - Stone Stacking
Stone stacking has been associated with mindfulness practice for centuries. I designed this VR experience to mimic the calming mental focus this exercise brings. This project was featured at the 2019 Virtual Reality & Behavioral Health Symposium hosted by the National Mental Health Innovation Center at University of Colorado Anschutz Medical Center.
Microscopy
As part of my own personal art practice I have been interested in using microscopy as a visual imaging tool. Microscopy is a technique that allows for the capture of imagery from a microscope where the illumination is transmitted via white light. Objects are illuminated from below and photographed from above. From this investigation I have produced both still and moving image works using a high-resolution camera. In addition to the aesthetic properties of image making, this process also requires the technical examination of resolution, numerical aperture, depth of field, image brightness, field of view, conjugate planes and the useful magnification range. My intent with this work is to produce photographic and moving image material that can serve as a foundation for experimental/visual essay documentary projects.
Immersive Media Teaching and Workshops